Website powered by

Street Gods: Hammer & Runic VFX

Very happy to share a selection of VFX and Technical FX created for Street Gods, please find numbers and descriptions below which match up with the images on the right. I don't normally get to work on such a wide variety across VFX/Tech/Tools/Art on a project, but it was amazing working in a smaller team and being able to flex different brain muscles as we went through the project.
---------
1. Invisible Wall Blocker VFX for when you cannot attack Surt with the hammer throw. Single sided collision shown in Video #3.
---------
2. Showcasing the invisible walls scaling controls, scales easily from the base for intuitive placement.
---------
3. Single sided collision
---------
4. Runic Power - Which accumulates when you hit a target, builds up to your "Ultimate"
---------
5. Strength of the Gods Runic Blessing VFX

1. Invisible Wall Blocker VFX for when you cannot attack Surt with the hammer throw. Also, not shown, but has single sided collision so if the hammer is thrown beyond the wall and recalled it doesn't become stuck.

2. Showcasing the invisible walls scaling controls, scales easily from the base for intuitive placement.

3. Single sided collision

4. Runic Power - Which accumulates when you hit a target, builds up to your "Ultimate"

5. Strength of the Gods Runic Blessing VFX