Cliff and Layered Rock Material
Created for Gears: Tactics by Splash Damage
In collaboration with the Coalition and Microsoft
All shots captured in real time from Unreal Engine.
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Features:
• World space Strata effect, adjusted to height and scale of the cliff. Giving the effect of layers of sandstone of different types pressed together over the years.
• Collection based on normal additionally uses the normal map for further detailing. Controllable within a range from the up direction.
• Additional vertex paint masking, giving the artists control over specific set piece areas.
• Masking based on wind direction, triangles facing the wind will have more sand collection.
• Cavity collection, in addition to normals affecting dust, cavities will also collect dust, we didn't have the memory to have an additional texture map, the ao with some tweaks served us nicely instead.
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Environment Art by the awesome
https://www.artstation.com/artbykidd
https://www.artstation.com/eliastsirides
Initial prototype material https://www.artstation.com/matthijsv