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Gears Tactics: Foliage Material

Foliage Material
Created for Gears: Tactics by Splash Damage
In collaboration with the Coalition and Microsoft
All shots captured in real time from Unreal Engine.
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The material consists of a few techniques, the first is a transmission effect, which is masked by the ambient occlusion texture, a spherical mask which reduces the effect in denser areas and sets of parameters which are driven by atmospheric changes. The transmission effect required a special tweak due to the moving camera angles of our game, the usual inverted light direction was modified by the inverse camera vector to ensure that light transmitted was always visible and aesthetically pleasing at all angles.
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Material made with https://www.artstation.com/negi
Environment Art by the team at Splash Damage